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Devlog
Minor fixes
July 19, 2021
by
JozkoVajda
This general update fixes some minor bugs and inconveniences that might occur during gameplay and gets rid of some unintended ways to die...
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[RELEASE] Journal #1.2
July 16, 2021
by
JozkoVajda
Hi folks! Its finally here! The game is fully playable and ready for you to try it in its first release version 1.0. You can expect an update polishing minor gameplay features soon. This version links...
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Journal #1.1
July 12, 2021
by
JozkoVajda
In this version the gameplay side of the first level is more or less finished, there are all the intended ways to die, thus to finish the level. There are 4 ways to lose 2 out of you max 4 hp, and at...
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Journal #1 - First Version of Level Design
May 07, 2021
by
JozkoVajda
This is the level design for Tutorial Level and an rough outline for the First Level. I like to give myself space to be creative in the making process, so there is only an outline with some ideas that...
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Journal #0.3 - The Twist
May 07, 2021
by
JozkoVajda
Your goal in this game is to die in every level. And it's hard...
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Journal #0.2 - Decision Making
May 07, 2021
by
JozkoVajda
I have decided to use the 2D Game Kit. Gamplay should consist of short tutorial zone, then some progressively harder levels, 2-4 of them, each whit its own special mechanic. E.g. one level takes place...
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Journal #0.1 - Gameplay Mechanics
May 07, 2021
by
JozkoVajda
4 new game mechanics ideas -Launchpad -Pistol with collectible ammo -Low-gravity zone -Platforms which fall after a certain amount of time after standing on them -"Mirror" reflecting bullets -Ladder?...
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