Journal #2.2 / Level Design - Paths
1st Path
This is the path that is optimal to take as first when you are playing the level for the first time. There are tutorial along the path, explaining controls and combat system. Explanations are given as text on interactable signs. After each explanation, there is a simple example of the feature mentioned.
2nd Path
This is path where you need to utilize all the concepts you have learned, but also introducing some advanced mechanics where for example you need to teleport first and push the box in order to open the door blocking your path and so on. This path is more about puzzle solving than precise movement and using game mechanics to you advantage even if they were not meant to be used in this way.
3rd Path
This is the hardest path, there is less thinking behind problems in your way but more painstaking grinding and honing your skills via trial and error. If you fail 20+ times, you have the option to make your path easier (but you don't have to, in order to maximize the reward feeling).
After beating all the paths and earning all 3 keys, you are shown animation of the door opening and a beautiful garden sparking joy in you eyes. Sadly, there is no way (yet) to explore the garden on your own. If we can hire some more experienced artists it will be their top priority.
This concludes the Level design for now!
Get [Project A] Garden of Eden / Level Design
[Project A] Garden of Eden / Level Design
Status | Released |
Author | JozkoVajda |
Genre | Adventure |
Tags | mff-gdintro-2021-a |
More posts
- Journal #4Apr 05, 2021
- Journal #3.2Mar 29, 2021
- Journal #3.1Mar 29, 2021
- Journal #2.2 / Level designMar 21, 2021
- CONTROLSMar 21, 2021
- Journal #1 & Journal #2Mar 21, 2021
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