Journal #4
5.4. - Adapting one-page game design according to feedback - 3 hours - Finished game design
After watching the feedback session I have realized that I didn't really understand what was expected of us. The entries shown and commented on zoom really helped me to better grasp the idea and to create something that actually could be called a one-page game design.
I have decided to use Pixilart for graphics content, but I have struggled to come up with an ideal software to connect all the created scenes from Pixilart and and comments and arrows. Unfortunately, I didn't come up with anything I would be satisfied with so I stuck with old-good Paint. But I think the result is pretty decent and I am very happy with how my game design looks and feels.
So without further ado, here it is! (I recommend opening the image in new tab so you can comfortably zoom-in)
Get [Project A] Garden of Eden / Level Design
[Project A] Garden of Eden / Level Design
Status | Released |
Author | JozkoVajda |
Genre | Adventure |
Tags | mff-gdintro-2021-a |
More posts
- Journal #3.2Mar 29, 2021
- Journal #3.1Mar 29, 2021
- Journal #2.2 / Level Design - PathsMar 22, 2021
- Journal #2.2 / Level designMar 21, 2021
- CONTROLSMar 21, 2021
- Journal #1 & Journal #2Mar 21, 2021
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