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Devlog
[Project A] Garden of Eden / Level Design
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Devlog
Journal #4
April 05, 2021
by
JozkoVajda
5.4. - Adapting one-page game design according to feedback - 3 hours - Finished game design After watching the feedback session I have realized that I didn't really understand what was expected of us...
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Journal #3.2
March 29, 2021
by
JozkoVajda
The only think I would probably change is that when you get a better run-up before the jump you actually jump further (and not just feel good about yourself). Generally, I would like to play with the...
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Journal #3.1
March 29, 2021
by
JozkoVajda
I can see that the scripting is an essential par of gamedev in Unity and look forward to getting better at it. Only problem I've encountered was that the IntelliSense in VisualStudio wasn't working fo...
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Journal #2.2 / Level Design - Paths
March 22, 2021
by
JozkoVajda
1st Path This is the path that is optimal to take as first when you are playing the level for the first time. There are tutorial along the path, explaining controls and combat system. Explanations are...
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Journal #2.2 / Level design
March 21, 2021
by
JozkoVajda
For my own Level design I would do something similar as the published beta-version shows. You start on a platform, a Lady in distress quickly calls you and explains that the key to the Garden of Eden...
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CONTROLS
March 21, 2021
by
JozkoVajda
Move A, D Jump Space Crouch S Shoot O Melee K Activate (teleporters and such) E Pass Through Platform S and Space...
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Journal #1 & Journal #2
March 21, 2021
by
JozkoVajda
10.3.2021 - Modding the Platformer - circa 3hours Overall it was a great experience playing with the platformer and I feel like I have gained a general sense what to do and where to look for tools etc...
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