Journal #3.1


I can see that the scripting is an essential par of gamedev in Unity and look forward to getting better at it. Only problem I've encountered was that the IntelliSense in VisualStudio wasn't working for mu Unity scripts, which lead to some frustration and unfortunately I wasn't really able to fix it.

On the bright side, I was very pleasantly surprised by how intuitive and user friendly all the functionalities are, e.g. that Input.GetAxis("Horizontal") maps A, D and LeftArrow, RightArrow by default.

Get [Project A] Garden of Eden / Level Design

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